John Black

An aggressive angry alcoholic agent

Description:

Agility – d8 (2 points)
Smarts – d8 (2 points)
Spirit – d6 (0 points, increase by hindrance)
Strength – d4 (0 points)
Vigor – d8 (1 point, increase by hindrance)

Initial Edge: Veteran of Weird West (seasoned)

Starting Hindrances: Habit: Major: Alcohol (from Veteran edge), Arrogant: Major, Death Wish: Minor, Vengeful: minor

Pace: 6”
Parry: 5 (to hit for melee combat)
Toughness: 6
Grit: 2 (extra due to seasoned)
Charisma: 0

Skills: (15 pts)
Fighting – d6 (3 points)
Guts – d6 (2 points, +3 to rolls from Grit 2 and Agent edge)
Taunt – d6 (2 points)
Shooting – d8 (3 points)
Investigation – d6 (2 points)
Notice – d6 (2 points)

Area of Expertise:
Law (+2)
Knowledge – Occult – Cryptozoology
Knowledge – Occult – Lore
Language – Siouan

Starting Advances (4 from Veteran edge):
Edge: Agent
Edge: Ambidextrous (gets rid of off hand penalty)
Edge: Duelist (2 extra hole cards in a duel)
Edge: TBD

Leveling Advances:
Edge: Two Fisted (gets rid of the multi-action penalty)

Bio:

John Black

Last Sons JohnBlack26